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So a faster CL will get you a negligible performance gain that in turn might end up negated by having more RAM added. The RAM should only upgraded if you are increasing the amount of RAM at the same time. That’s is why CPU Upgrades are the first consideration. Like upgrading from a Pentium III to an i7-11900k, makes a difference because the CPU is literately 8 times faster just on the clock speed, never mind node shrink and process improvements.
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So if you are asking if faster RAM would improve your game, the answer is NO. Since a game needs to do certain tasks within a wall-clock cycle, Everything has to stay in RAM until synced to disk. Most server-operated games actually leverage the threading in the database server, which is a high-latency operation. Most games do not use threading in any meaningful manner that would result in a performance gain. If a game is turn-based, it’s incredibly single-threaded because everything has to process in-order.
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This is not the optimization you are looking for. Individual processor speed and maybe GHz being of greater use for such games than core count right now?Īnd with RAM should I be looking more for the lowest CL rather than Mhz, making a 3200MHz CL14 or 16 better for the above games than a 3600MHz with CL16 or 18? Would I be right in thinking the Ryzen 7 5800x is going to lower the waiting times between turns in games like Civilization, Relics of War, Flashpoint, Hearts of Iron and Total War than a 5900x? The situation reminds me of when getting a CPU for chess playing was easier when the choice was either a 386, 486 or Pentium and it was quite easy to figure which was best.īut now CPUs seems to have more variables /sigh to make a headache of a guess for me. Lower Ghz and Single Thread Rating than the 5800x but double the internal catch, would that be an edge in turn reducing times? I also gather the 5900x is 8 core + 4 core, so going back to how either game reduced wait times seemed more important. I also play WoT whilst doing other things in the background or dabble occasionally with Fruity Loops so I figured 5800x should be the minimum I would go for.
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Then when I also heard about NVMe gen 4 loading times I said, bother, I want that, so so began my upgrade PC.
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But the wait of sometimes 30 minutes per turn in Flashpoint would be nice to lower. On my current FX 8350 the cores are not all stressed out, so I figured loads more cores are less important for me. Yep, some of the games I sometimes are, shall I say, ye olde school programing so in these I wanted turn time and AI calculations quickened to reduce the lets go make a cup of tea times.
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CPU:i7-2600K 4751MHz 1.44V (software) -> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1
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